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Microcontroller Programming » compiling a .c file
February 27, 2011 by dave789 |
i need to write a program with both a millisecond delay and a microsecond delay. i figured out with a changed value in the provided millisecond delay function of the libnerdkits i could get the desired microsecond behavior. i hoped i could then just save this .c file with a new name ( udelay )and it would create a corresponding udelay.o ( object ) file. i read in another thread that the normal compile of a program automatically runs the make file in the libnerdkits. when i do this i get, however, no created udelay.o file created. can anyone help? |
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February 27, 2011 by Rick_S |
Or you could just use delay_us(); instead of delay_ms(); Rick |
February 27, 2011 by dave789 |
sure. well, it looks to me that the ms delay is built on the us delay function anyway, but that does not solve my problem. i need this to put this seperate function in the libnerdkits folder. this is what i do not know how to do. |
February 28, 2011 by Rick_S |
You are correct, delay_ms is built on delay_us. But you lost me as to what exactly you are trying to achieve. If you want to use delay_us or delay_ms, all you have to do is include ../libnerdkits/delay.h in your programs and both would be accessable. If you are having problems compiling a library from a copy you modified, that would require a change in the makefile. For instatnce. Say you make a change inside one of the funtions in the delay library (without adding or changing names of functions) then save it to a file called mydelay.c You would also need to copy delay.h to mydelay.h. Then in the makefile, change the reference of ../libnerdkits/delay.o in the LINKOBJECTS to ../libnerdkits/mydelay.o Then your file will compile with your program. Keep in mind, you will also need to change the include in your program for your custom delay file. Rick |
March 03, 2011 by dave789 |
just to explain the reason for two delays. i need a 30 micro second hi output. with the provided millisecond delay, i was unable to achieve such a short time. after changing a variable in the millisecond delay's .c file, i was able to get my 30 microseconds ( i am checking with an oscilliscope). between the high outputs i need it to stay low in the millisecond's range. the altered .c file did not cooperate, however. it appears less than 1 millisecond in the millisecond delay is a problem and more than 1000 microseconds in the microsecond delay is a problem. |
March 03, 2011 by bretm |
A little while back I had need for an improvement over delay_ms and delay_us and I put together this web page to create accurate timing loops. To use it in C, surround the results with "asm volatile". For example, to generate a 30us loop, go to the web page, enter 14.7456 as the CPU speed (for NerdKits crystal), 30 as the delay, press the "us" button, and it generates this:
To turn this into C code, make some minor tweaks to get it to work with the "asm" statement syntax:
I'm planning on having the web page do that automatically at some point. It handles long delays quite easily. Here's a one-second delay for example:
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April 06, 2011 by dave789 |
hey bretm, i have been away from my nerdkit for a while, but just plugged in your delay code. works! awesome. thanks man. |
April 06, 2011 by Noter |
I have found the delay functions that are included with avr/gcc are quite accurate and as long as you define F_CPU to reflect your clock frequency, they self-adjust. I wonder why the nerdkit folks wrote their own in libnerdkits? They're in the util directory ...
functions are _delay_us(?) and _delay_ms(?). |
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